For this Unit we were tasked with planning, presenting
and creating an animation to help advertise our game. I went into this task
aware of my limitations; as such I planned my animation on what I knew I could
do without too much trouble, while also making it somewhat enjoyable.
So I decided to create it in Adobe flash, due to me
knowing a little bit on how to use it; and with the time limitations I could
not afford or be bothered to learn a new piece of software. To help streamline
the process I utilised classic tweens to create basic movement; and then I
created looping animations adding a little head bob or a shake to help spruce
up the movement a bit. In fact with a few acceptations I would say that most of
the movements were made some tween or another. Exceptions would include the
splitting building where I had to highlight two areas of the building and periodically
pulled them apart frame by frame. The man’s bobbing head animation was made by
redrawing his front and back, his eyes and mouth are also completely drawn. I
also incorporated other tricks; such as simulating a volcano smoking from afar
with just two different clouds. Shaking animations were also created by simply
creating a looping animation by using the arrow keys to adjust its position
every few frames.
This required a lot of layers to pull off; so to help
organise everything I created folders for each shot, which made finding things
much easier, although I can't imagine that it did any good for the file size.
My feedback showed that people found my animation quality
to be rather fluid; finding little places where it required much improvement.
My audience also found that it did well to tie-in with my game since it details
the events that lead up to the games setting, I also included a website address
for those who are more curious. One criticism was that it did not match the aesthetic
of the game although, I somewhat disagree with this as it is shown through
screen shots and promotional art that the buildings and such are in fact large
grey monuments. But there is also the case to be made that while my protagonist
is designed like a regular human, while the people that I show are small grey
blob things, so I will give them that. I was also told to add more colour;
which I can understand since it is all grey until the volcano rises from the
ground, although I found it somewhat symbolic. I decided to add a blue sky to the
background of shot 2, well for that and another reason; it being that without a
solid background, it would show up as transparent when imported onto the
website.
Overall I think it turned out rather well, I was able to implement
ideas from both storyboard ideas into one with the best bits of both. If I had
to change anything; it would be how I filled in the buildings, if you were to
look outside the stage you would find that the proportions of the buildings on
the first two shots are greatly exaggerated. This was not a problem later on
but it still bothered me when I started out.
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